Specific Monster Balance Changes
- Reduced damage of Flicker Strike when used by monsters.
- Reduced damage of Spark when used by Goat Shamans and Amarissa, Daughter of Merveil.
- Reduced damage of Cold Snap when used by monsters.
- Reduced Chatters' chill duration and damage a little.
- Merveil's Attendants now inflict the Temporal Chains curse when they hit.
- Life leech on monsters has been reduced significantly.
- Increased the damage of small apes.
- Increased the damage of minor bandit bosses.
- Reduced the damage of skeleton bosses.
- Increased the movement speed of Fidelitas, the Mourning.
- The Burning Menace now deals more damage and has more life. He now drops ground fire on death.
Bug Fixes
- Fixed a bug where the client would display an infinite loading screen if you joined an instance where a player on your friends list was currently located, if you had just been in a party with them.
- Fixed a bug where a portal would not update its description when the owner recast it from another area.
- Fixed two problems that prevented Whirling Blades from hitting its targets correctly.
- Items now always hit the ground when dropped by player death in Cut-throat leagues, rather than being occasionally deleted due to lack of room. The same is now also true for items dropped from chests.
- The limits on minions, traps and totems now come from the player's limits. This means you can't violate your maximum number of these by summoning them through traps.
- Fixed the ability for traps to trigger on friendly NPCs.
- Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
- Fixed a bug with the diminishing returns calculation of Increased Item Quantity and Increased Item Rarity so that they are now additive with the player bonus rather than the monster bonus.
- The damage reduction estimation for level 60 onwards is now done using Maelstrom of Chaos monsters rather than the normal progression.
- Finally fixed the exploding Spawns that could generate as magic or rare.
- Fixed some problems with shields having the wrong graphics.
- Fixed a bug with the damage dealt by Ice Nova while in trap form.
- Fixed a server crash that could occur if a monster used Lightning Strike on a target that had damage reflection such as Tempest Shield.
- Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
- Changed how the minimap works so that less memory fragmentation problems occur.
- Prevented some stuttering when items were seen for the first time in a session.
- Fixed a bug where the game has trouble running from a directory that contains non-English characters.
- Fixed a bug that could cause the patcher to misreport the size of the data to download.
- Fixed all bugs where summoned monsters could yield experience.
- Fixed a bug where being punctured multiple times would cause incorrect behaviour.
- Totems using percentage reserve skills with blood magic now correctly base the cost as a percentage of their life rather than yours.
- When a player dies in a hardcore league, they no longer have an invalid portal open.
- Removed sunbeams from the church ruin, now that it's raining there.
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